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Description

The same body, but rendered headless and pasted a vectored head on it. I might play around with the 3D model some more, but I kinda like this approach better tbh. Considering the amount of afterwork that goes into fixing the outline on the head and mane, I might as well just paste over an already made vector, like this.
 
 
The base is still renderingbytes’s filly Twinkeshine SFM model that I ported to Blender and modified quite a lot (well, not the body, that is 100% unmodified).

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