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Description
Page 1249 - Take the Sky from MeD&D is a fantastic game that lets you live out wonderful fantasies! Like <checks notes> facing the possibility of a slow, painful death in a dungeon’s trap deep underground where no one will find your body.
Transcript:
DM: Gallus, you find yourself surrounded by a cage of overlapping crystals. Beams of teal and purple light shine down across the chamber.
Gallus (RD): Is this supposed to be the thing that griffons fear?
DM: It’s a start. Trapped, unable to fly out…
Gallus (RD): Right. Guess I’ll start looking for some loose rocks to make an opening.
DM: As you make your first move, your <roll> head crosses a <roll> purple beam by accident. There is a great rumbling and creaking throughout the clearing… The walls of the cage close in, just by a couple of inches or so. To answer your question, most griffons are claustrophobic. But, as promised, that doesn’t mean I’m forcing you to say Gallus is too. You can tackle this however you like.
Gallus (RD): No, yeah, I’m… totally cool with this. Not like people have nightmares about this sort of thing…
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