In addition to surgery and some personal stuff, my last couple of weeks have been taken up by a project to give my character models more organic seeming variations in their skin/coats, instead of having a perfectly featureless surface.
I’ve also been streamlining and standardizing my character model assembly/rigging process, so I can make more consistent characters with less headache.
There is still some work left to go. I forgot cutie marks, and the contour feathers on Scoots’ wings still look wrong. But here’s my latest test render.