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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

Tags
safe2273874 artist:fillerartist222 marble pie9074 pinkie pie272541 earth pony635002 pony1938304 3d124740 4:378 60 fps835 animated133355 blender15281 duo151108 female1725522 happy45406 jumping4685 low poly161 mare932767 no sound6360 retro532 style emulation4974 webm27470
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