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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

Tags
safe2281434 artist:fillerartist222 marble pie9114 pinkie pie273430 earth pony637699 pony1944726 3d125410 4:380 60 fps837 animated133854 blender15440 duo152542 female1732783 happy45673 jumping4710 low poly161 mare936443 no sound6388 retro533 style emulation4983 webm27700
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