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Description

Webm, 60 FPS master of
 
The only differences are that this is non-256 colour, and is 60 FPS. Original scale has been left intact. These are issues I had with limitations on the .gif format.
 
EDIT: Noticed the animation has issues looping. Weird, as it’s a seamless loop when previewing the frames in Blender. Oh well.
 
For those who are wondering, re-sampling FPS in animations is easy with Blender. Some math is involved, as you need to scale the Dopesheet size at the very first frame of animation with the following formula:
 
(FPS desired)/(Current FPS)
 
So, that’d mean 60/24, which is 2.5. So I simply scaled the dope sheet to 2.5, then re-rendered at the new frame-rate.

Tags
safe2280850 artist:fillerartist222 marble pie9108 pinkie pie273330 earth pony637423 pony1944171 3d125372 4:380 60 fps837 animated133816 blender15428 duo152436 female1731856 happy45659 jumping4708 low poly161 mare936098 no sound6387 retro531 style emulation4982 webm27686
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