Also this is the first of these SFM MLP/Zelda crossover that doesn’t use the Zelda 3D assets ports as the majority of the scenebuild, because none of the temples have been ported for SFM/TF2/Gmod
Rendered at 9600x5400 @ 256 DoF samples, rotated 90° counter-clockwise
21 lights used in this scene (2 volumetric)