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Description

no fancy maths.png  
“Heres my attempt at magic, I was wanting to put in some vector maths to get it to fade at the edges by using the dot product (that =0 when two vectors are perpendicular) between the camera view vector and the magic shape’s normals it was a cool effect but it didnt do what I wanted, there must be an easier way. also having trouble with particles i can only get them to render as objects, do halos not render in cycles? ||sorry for not putting up a video and the low sample count >muh 300 cudas ||”

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